
RESEARCHERS Lisa Gjedde is an associate professor of ICT, Media and Learning at the School of Education, Aarhus University, Denmark. She holds a Ph.D. in Narrative, Cognition and Communication from Roskilde University. Her research has been focused on the role of narrative in learning, the design of interactive and mobile learning environments, exploring tools for imaginative and creative learning and developing processual methods for exploring meaning making.
|
||
|---|---|---|
New Book: Researching Experiences |
||
THE MUSEUM INSIDE_PROJECT [1]: Walk-video in democracy and design - The reading strategies and reception of an exhibition This project looks into an exhibition about the last one hundred years history in the cultural historical museum of Copenhagen. By use of an original and new tool a walk-video records the traces and dialogue in the exhibition room with the 'video-cap'. Read more... |
|
|
THE MUSEUM_INSIDE PROJECT [2]: Walk-video and the art of experience: Listening into the walking In the art gallery the stories told is obviously more open and is seeking some kind of framing from the curator or from the user. In this project the use of the video-cap is extended to investigate this kind of self defined learning that is created in the dialogue between the two visitors recorded in their bodily moving and viewing and talking. |
||
THE WEBART_PROJECT: WebArt - Methods for Investigating Design and User Experience through a Reflexivity Lab We assume that a work of WebArt is made manifest temporally, through the users' interactivity and use of several channels of processing the work. In order to retain the work as it is created temporally we have designed a project that uses a state-of-the-art usability lab to register the construction of the work of WebArt on video. And the again extend the dialogues into the methodology we call the ReflexivityLab. |
mb, 320x240). |
|
THE VALA_PROJECT: The embodied creation in the museum: An experimental investigation of interactivity In this very complex investigation of the processes of creating meaning in an interactive video film in a public space like the museum, the pair of users interact with the plasma screen - but most of all with each other in order to develop their narrative and associations to the content and form presented on the screen. |
||
The Experience Model [The Attention model] This model is developed to analyse and understand how the experience of cultural situated and mediated events can be transformed into material that can be used to reveal how meaning is constructed and learned. |
Large picture |
|
|
||