RESEARCHERS

Lisa Gjedde is an associate professor of ICT, Media and Learning at the School of Education, Aarhus University, Denmark. She holds a Ph.D. in Narrative, Cognition and Communication from Roskilde University. Her research has been focused on the role of narrative in learning, the design of interactive and mobile learning environments, exploring tools for imaginative and creative learning and developing processual methods for exploring meaning making.


Bruno Ingemann
is an associate professor of Communication studies at Roskilde University, Denmark and has been the head of the research group Centre for Visual Communication from 2002 to 2007. His research has been focused on three fields: Photography, focused on memory of the mirror and how readers relate to the surface of reality. Museology focusing on the reception and experience of the exhibition. Experimental reception studies focused on developing new methods of exploring the observed.

lg@dpu.dk

bruno@ruc.dk

New Book: Researching Experiences
In the beginning was - not the word - but the experience. This phenomenological approach provides the basis for this book, which focuses on how a person-in-situation experiences and constructs meaning from a variety of cultural visual events.

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Dust cover - large picture

THE MUSEUM INSIDE_PROJECT [1]: Walk-video in democracy and design  - The reading strategies and reception of an exhibition

This project looks into an exhibition about the last one hundred years history in the cultural historical museum of Copenhagen. By use of an original and new tool a walk-video records the traces and dialogue in the exhibition room with the 'video-cap'.

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Quicktime documentation (3,7
mb, 320x240).

 

THE MUSEUM_INSIDE PROJECT [2]: Walk-video and the art of experience: Listening into the walking

In the art gallery the stories told is obviously more open and is seeking some kind of framing from the curator or from the user. In this project the use of the video-cap is extended to investigate this kind of self defined learning that is created in the dialogue between the two visitors recorded in their bodily moving and viewing and talking.

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Quicktime documentation (4,5
mb, 320x240).

THE WEBART_PROJECT: WebArt - Methods for Investigating Design and User Experience through a Reflexivity Lab

We assume that a work of WebArt is made manifest temporally, through the users' interactivity and use of several channels of processing the work. In order to retain the work as it is created temporally we have designed a project that uses a state-of-the-art usability lab to register the construction of the work of WebArt on video. And the again extend the dialogues into the methodology we call the ReflexivityLab.

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Quicktime documentation (5,7
mb, 320x240).

THE VALA_PROJECT: The embodied creation in the museum: An experimental investigation of interactivity

In this very complex investigation of the processes of creating meaning in an interactive video film in a public space like the museum, the pair of users interact with the plasma screen - but most of all with each other in order to develop their narrative and associations to the content and form presented on the screen. 

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Quicktime documentation (3,6
mb, 320x240).

The Experience Model [The Attention model]

This model is developed to analyse and understand how the experience of cultural situated and mediated events can be transformed into material that can be used to reveal how meaning is constructed and learned.

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Attention modelLarge picture