Courses in Computer Science, Roskilde University
IGA: Introduction to Graphics and Animation (preliminary course description)
The course covers programming techniques, algorithms and data structures, with focus on applications in drawing, graphics and animation. Use of standard graphics and modelling libraries in graphics applications. 2-D and 3-D concepts and modelling techniques. Systematic development and testing of programs.
A student who takes this course will develop the ability to
- develop and test medium size programs with main focus on graphics and animation applications,
- understand and use standard algorithms and data structures,
- understand the principles of representing 2-D and 3-D models in a computer,
- generate 2-D and 3-D images from computer models and integrate them in application programs,
- use a standard graphics library/API,
- be aware of the applications of graphics and animation in the digital media.
The course consists of lectures and practical problems classes using computers. Handed-in projects can be done in small groups.
Last modification 24-sep-2010,
Henning Christiansen